Mec4D opened this issue on Jun 16, 2005 ยท 100 posts
face_off posted Fri, 17 June 2005 at 10:59 PM
jrabbit - I'm looking at your posts 76 and 77.
The theory is....to get the background to match your ibl lighting, you need to a) rotate your Poser sene lighting 180 degrees around the y axis AND b) flip the background image in the x axis (ie. mirror it). There are a number of ways to do this.
One way is to use my python script.
The other way is to do this manually in HDRShop: Load the mirrorball image. Take the middle as the background image and flip it in the X-Axis (ie. mirror). Take the original mirrorball, Convert to lat/long, pan 180 degrees (as Cath did in 64), convert back to mirrorball and save for use as the IBL image.
An even easier way it to setup IBL in Poser 6, rotate your whole scene 180 degrees in the Y Axis (so the camera is looking from behind), then use a flipped version of the middle of the IBL as your Poser background.
Any of these methods should work!
This was covered in my tutorial from a couple of days ago, but as I use a python script to do it (method 1), I clearly didn't explain it in enough detail, and should have provided much more detail - which I apoligise for.
Now, back to your images....the background is the same in both post 76 and 77. Thus my comment "jrabbit, doesn't look like anything was flipped there". But you are right - the highlights HAVE been flipped, which escaped my notice (since I was looked for a background flip) - my mistake. But looking again - both renders are incorrect. You've got WHITE as the FRONT color showing in the ball, but white is also at the centre of your background. The centre of your background should be grey. I think that having reflections on that sphere is confusing you. Turn them off and just have diffuse (which is what I did in post 14 to highlight the problem).
This is incredibly simple once the penny drops, you just need the think outside the square (sphere???) in order to get the concept.
Message edited on: 06/17/2005 23:03
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