dante opened this issue on Jun 18, 2005 ยท 27 posts
byAnton posted Sun, 19 June 2005 at 12:43 AM
You know. I haven't done it yet, but this is a perfect example of what displacement is for. So many details and cut line appear and vanish during posing. Adding them by default is problematic. It is why knees in Poser become bicycle wheels. Certain things like forehead creases, muscle cutlines, veins etc differ so greatly from human form to human form that they are ideal as displacement. Otherwise you get 10's of thousands of extra polygons for something you render rarely with clothing etc. In a few weeks I'll be able to show you want I mean. It might make more sense when I have an example to show. btw: I actually have a pic of that statue. Excellent drawing!!!!! You should try displacement maps!!! You obviously have tallent in the B&W media... Give it a thought!
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."