dante opened this issue on Jun 18, 2005 ยท 27 posts
byAnton posted Sun, 19 June 2005 at 1:11 AM
Attached Link: http://www.cache.daz3d.com/store/item_file/3406/popup_2.jpg
Displacement maps are grey scale images like bump maps. The value of light and dark moves the geometry at rendertime. Programs like Zbrish allow you to deform a mesh and automatically convert to displacement maps. You can do them in Photoshop. I have seen it done well. But takes experimentation. See these links. http://www.renderosity.com/messages.ez?Form.ShowMessage=1740708 http://www.polykarbon.com/tutorials/displacement/displacement.htm http://www.renderosity.com/messages.ez?Form.ShowMessage=2163903 http://art-design.smsu.edu/yarberry/Courses/Reference/DisplacementMaps/ One of the main reasons I din't make yet another 80,000poly figure is that they are slow and much of what is done with morphs, like forehead lines, are best done with displacement. LaurieS is already starting with putting them in clothes. We had talked about ages ago. see the image in the link. All that is is an image map put in displacement creating the illusion of new geometry. Everyone should be doing this.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."