KBOC, Apollo is not at all hi-res, he clocks in at 40,000 polys, an obj of 4378kb and a cr2 of 14493kb. No strain on the system at all. Despite that, he renders a dream, no line of corners that I've seen so far. Apollo gets large very easily and with a little work with the scale, he can match the Freak for size and bulk. This morph was from spinning about 3 dials, but can be refined with a little more. Right now, I would go with Apollo at $50. The Freak is going to cost you somewhat more: $40 for the base, another $30 for the maps and morphs, and another $25 for the body suit. All of which is included with Apollo. Further more, because The Freak is unimesh, that's a lot of polygons for you to render if you're using any V3s or M3s in the same scene.