SamTherapy opened this issue on Jun 19, 2005 ยท 21 posts
Jim Burton posted Sun, 19 June 2005 at 9:25 PM
Attached Link: http://www.contentparadise.com/user/search.php?substring=&providerselect=0%3A0%3A0%3A0%3A0%3A0%3A0%
Thanks momodot!Well, I spent about 6 weeks working het over. ;-)
I didn't do anything on her face (I'll leave that to others), and I left her overall shape intact, mostly I refined her details.
H'mm, lets see- smaller, more tapered hands, thinner, more tapered arms, refined her collarbones a bit, took out the weight-lifter shoulders.
I spent a lot of time working over her shoulder blades, that is one area of her body that was totally wrong. I spent a lot of time working on the rib cage bump under her breasts, which I thought way too pronounced. I refined her "6 pack" or stomach area, I like having that shape visable on females, but it is now rather different than it was. I have morphs that adjust this area as well as the rib cage detail, so you can vary it a bit as you like.
I actually increased her waist size a tad, even though it tends to look less, becaue of the reshaping. I reshaped her butt too, and the area at the small of het back.
Some of the biggest changes were in her legs, especially around her knees. Stock Jessi has sort of a pinched in insect-like knee, I tried to give her realistic ones.
I reshaped her feet, they were the exact opposite of her hands, rather too small for her body. I give her my ever popular high-heel feet, default is for a shoe with about a 4" heel, but I also gave her the ability to switch to flat feet, set by a pose. The pose switches in alternate mesh for the shins, feet and toes, plus different joint parameters, so each version is optimised for that kind of pose.
While I was working on her feet I did away with the indvidual toes (who is going to pose all those toe joints, anyway?), and gave her a "toes (4 toes) and "big toe" part, with an outer, ghost part for each. She also has a dial in the feet that bends the toes and big toes togeather. I think she actully has very pretty feet, incidently. ;-)
That was just changes in the mesh, I also recut most of her body parts for better bending, and installed Joint-Controlled-Morphs as required, namely at her collars, shoulders, elbows, thighs and knees. She has more JCM that any of the DAZ figures, and I thionk it works very well, you might want to look at the thread I started at at PoserPros on the Great Poser Bending Test ;-). I spent a lot of time setting up her bending, she isn't a copy of any other figure's setup, lots of new thinking in her.
H'mm, what else? I thought her head was way too small, like almost all Poser figures (haven't any of the modelers ever heard of the 8-heads high (actually 7 1/2 often) artistic convention? Why are all Poser people (excuse the expression) pinheads? I fixed that by scaing her head up, but then her upper head was way too large (it is already too large, stock), so I gave her a "upper head" part that can be scaled down (and even rotated) to fix that.
While I was doing ghost parts I gave her breast parts too, they can't be scaled but they can be moved up and down and side-side. Unlike V3, her breasts don't go up and down with her collar lift (I purposly left this out, it makes clothing very hard to fit), so her breasts can manully be adjusted, if desired, to simulate this.
I also added some morphs, but not many. I really wanted to make her a figure that a clothing maker can include ALL of her morphs in the clothing. I gave her a couple-three new breast morphs (plus she keeps most of her old ones), a butt morph, corset morph, barefoot (adjusts the arch in her high-heel feet), long fingernails, a couple others, not too many.
I don't think most of these changes can be done to stock Jessi, her joints are cut wrong for JCM, for example, so I basicly made a new figure out of her, just retaining what I could.
What is the cost? I retained the ability to take Jessi head morphs, but not any body morphs. She also takes Jessi textures. She can't really wear Jessi conforming clothing, as I also moved a lot of the joint centers around, to get stuff in the right place.
Oh, what is the COST? $4.95! Plus you need stock Jessi to unpack her.
Message edited on: 06/19/2005 21:29