Gareee opened this issue on Jun 19, 2005 ยท 11 posts
Gareee posted Mon, 20 June 2005 at 9:43 AM
Yeah, when I tested that, I had a blast! especially when you use the "toon" headmorphs. BTW, I set the maorph limits based on the default skull appearance.. you might want to expand the limits when you are applying them to the more extreme skull morphs. (for instance, when you morph the fangs, you can add the sharp teeth as well, but the fangs distort.. just back dial the sharp fangs 2 morph to correct it... ;) Plus, many of the morphs can easily be "split" in P5/6 for assymetrical morphing.. I hate to just fill up a product cr2 by doing that, but for the end user, in many cases, you can do some cool things! Oh! 1 of the morphs can be used to make a "cup" from the skull, and another can be used to make a skull "plate" or table top..load 3 of the spine tails, and position them for a skull/spine end table!
Way too many people take way too many things way too seriously.