nomuse opened this issue on Jun 21, 2005 ยท 11 posts
nomuse posted Wed, 22 June 2005 at 11:15 AM
That is a nice suggestion. I'll have to try it. I'm often duplicating to expand upon a model; for instance, build a housing, select one face, duplicate it then expand on the duplicate to make a screen or control that fits properly in the gap. It was disheartening that the duplicate didn't share the UVmap window, meaning I'd have to stick it in the upper left corner, then re-arrange the whole thing in UVmapper. I've stopped sending bug reports. Never had a single reply -- not even a "we got your email." I wil sit down and try all the import/export options to see if there is any way to actually get a Poser-ized object with groups and mtls in and selectable and out without corruption. That's been the worst headache. Related to that, just created a model with a lot of duplications; built each basic shape as a vertex object, UVmapped each and assigned materials. Brought them into Assembly, duplicated, grouped, grouped the groups. Set material values in the materials room. Then exported. On export I had...."Texture_01, Texture_02" and up into the hundreds for every one of the three basic materials in every one of the original mesh objects. And the groups had collapsed, leaving me with "stair_1, stair_2, stair_3" and so on. Took thirty minutes to clean everything up. Brought into Poser and every other duplicate had reversed normals. Cleaned those up in Poser. Then discovered the mapping of one part was corrupted. Went back into Carrara to fix it (UVmapper wouldn't touch it), and.....went through the whole damn process again. Anyhow. I'll experiment with the settings and document them. I have figured how to deal with the scaling, at least.