Melen opened this issue on Jun 22, 2005 ยท 11 posts
randym77 posted Wed, 22 June 2005 at 7:36 PM
Definitely use a lower minimum shading rate, not texture filtering. Texture filtering just makes everything blurrier.
You can set a different shading rate for each object in the scene, so only set it low for things that need it (usually "busy" textures like hair). Remember to set it in your render settings as well as in the object's properties.