kuroyume0161 opened this issue on Jun 22, 2005 ยท 122 posts
kuroyume0161 posted Thu, 23 June 2005 at 3:34 AM
Well, isn't it (for Poser) that you build the 'axially aligned' pose in the Setup room and then do the slight bends afterwards (Memorized pose) to facilitate IK? Without IK considerations, it's all about deformations (instead of IK solutions). But then, I see your point about 'relaxed' posture for poses. One would think that the natural default pose would be always at the median between the two extremes of the joints rotation capabilities, thus building-in the least amount of deformation for each direction of freedom. This is what makes Poser so unique, in my opinion. Most character design is based upon the needs of the end result. As in, if the figure isn't going to be kicking its legs up to its head in the end product (still, animation, feature film), why design for it? Or, build the clothes onto the figure since it will not be changing these during its actual usage. Only support the features needed towards that end is the mantra. But Poser designs on overall flexibility. There is no 'towards this specific end' mentality. And this adds complexity. This is why I think (and have voiced on occassion) the need for Poser to move to the next realm - or for an unforeseen competitor to do this. If you are going to make general, all-purpose human figures, then use the state of the art. Currently, we are using the state of 1991. ;) Great product, Anton. I will definitely be supporting this and looking impatiently forward to Starbuck/Venus/whatevernameIcanthinkofwhilewaiting. Don't forget to relax once in a while to reinvigorate your determination and drive! Thank you, Rober
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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