Forum: Carrara


Subject: Seriously rethinking upgrade (small rant)

nomuse opened this issue on Jun 21, 2005 ยท 11 posts


mmoir posted Thu, 23 June 2005 at 1:52 PM

Hey NOMUSE, I HAVE RESPONDED TO SOME OF YOU COMMENTS,MY COMMENTS ARE IN ALL CAPITAL LETTERS. Vertex Room, UVeditor: 180' rotate of selected vertices (with shift-constrain) not possible; selection constrains to 90', but will go to 170' or 190' instead of allowing a clean 180'. Without constrain, of course, the resultant rotate is not precise enough. - YES I AM SEEING THIS TOO. When planar mapping chosen in X or Y plane, the resulting map is oriented 90' to the model's axis. This is easily correctable with a select-and-rotate, but it is needlessly annoying. Control-Z is not undo; acts as Select All instead. CONTROL Z WORKS FOR ME LIKE IT SHOULD. Window has no memory; if window is rescaled, or "show all" or "use no texture map" selected, upon closing and re-opening editor defaults return. (It shares this behavior with many of the "pop-up" windws, at least showing consistency).- YES I AM SEEING THIS TOO. Space-bar drag does not work in preview window. Camera in preview window rotates around center of box, not about a selection.- YES I AM SEEING THIS HERE TOO. Vertex Room, general: Duplication with symmetry STILL reverses the normals on the new polymesh. In Carrara4, the display makes it a little more obvious the normals are inverted on the duplicate, making it easier to apply a correction on the spot. -WORKS FINE HERE, ARE YOU TALKING ABOUT AN IMPORTED POSER FIGURE, MAYBE THATS DIFFERENT Rotation does not constrain; no combination of shift, option, and/or command constrains rotation to a plane or to increments. This makes the rotation tool useless for all but trivial tasks. - ARE YOU IN 3D VIEW , TRY WORKING IN TOP,LEFT OR FRONT VIEWS,IN THE PROPERTIES TRAY YOU CAN SET THE ROTATION CONSTRAINT ANGLE TO WHATEVER YOU WANT.IT WORKS WELL WHEN IN AN ISOMETRIC VIEW, IT WOULD BE NICE TO HAVE CONSTRAINTS IN THE 3D VIEW TOO. Crash when naming groups of polygons (unable to reproduce conditions -- suspect it involves naming across different polymeshes). It appears to resolve if "detach polygons" is used several times on the problem selection, with file saves between each.-DOESN'T HAPPEN HERE Crash when welding around a fresh polyline. Also unable to reproduce exact occurance. Both of these crashes dump Carrara immediately and completely, exiting to system. This may be happening when a closed polyline has been converted to an open one or vice-versa, and only resolves with deletion of most of the polyline.- IHAVE HAD SOME PROBLEMS WITH WELDING IN THE PAST BUT IT HAS BEEN PRETTY STABLE IN THE LAST VERSION. No way to combine more than one polymesh without exporting object file then re-importing. It is a problem because both duplication and create operations make a new polymesh, and polymeshes without a shared weld can not be edited together in the UVmapper. MAYBE I AM MISSING WHAT YOU MEAN BUT TRY THIS . 1 GO TO FIRST VERTEX OBJECT, 2.IN THE VERTEX MODELER SELECT ENTIRE OBJECT 3.PRESS CTRL+C(OR THE MAC EQUIVILANT) 4.GO TO ASSEMBLY WINDOW, DOUBLE CLICK YOUR NEXT VERTEX OBJECT. 5. NOW PRESS CTRL+V, YOU SHOULD HAVE YOUR 2 OBJECTS AS ONE VM OBJECT. Assembly room: Arrow-key nudge only works in the command-arrow mode -- moving a whole grid space. Otherwise, no nudge occurs (makes it rather useless for, you know, nudging.) No matter how many times the "nudge" key was hit the numeric position display never changed by even a fraction, nor did the object ever visibly move. -UNDER PREFERENCES/3DVIEW YOU CAN ADJUST THE NUDGE SIZE,ALSO PRESSING SHIFT WHILE NUDGING(CTRL+ARROW) NUDGES THE OBJECT BY A SMALLER AMOUNT. NUDGING WORKS LIKE IT IS SUPPOSED TO HERE,THE NUMERICAL DISPLAY UDPATES CORRECTLY. YOU HAVE TO USE THE CTRL(CMD)+ARROW KEYS FOR NUDGING TO WORK UNLESS THE MAC IS DIFFERENT. Mike