shedofjoy opened this issue on Jun 22, 2005 ยท 274 posts
Blackhearted posted Fri, 24 June 2005 at 9:26 AM
i just lost an incredibly long post to renderosity's short timeout (youd think that after years of people complaining and posting about this they could extend it a little), so heres the abridged version. "If you use Windows, you can adjust the Repeat Delay, or use Sticky Keys (Handicap Settings)" first thing i tried, even in the BIOS. its the way that i type - i type pretty fast and i dont hold down the keys too long, its the way i hit thhem - it makes them bounce and thats what does the repeat. the old clicky keyboards never did this, but all of these 'squishy-keyed' keyboards produced in the last 8 years or so do, some worse than others. "My point is that although I love Jim Burton and Blackhearted morphed/designed 3d people, they are usually the only ones making clothes for their own designed figures - whereas default V3 has 10 bagillion clothing items to choose from as well as other add-on goodies." my point exactly. everyone makes clothing for V3's default body becauuse it is 'safe'... but its seriously stifling the MP and gallery renders because frankly, V3's default body is pretty bland (and im being nice). im working on ways to remedy this for my products, and more people are starting to support them... and there are options such as the tailor and wardrobe wizard, etc that make it a lot easier these days. on pricing: everyone in the poser market already takes all of these low prices for granted. are you aware how much non-poser 3D content sells for? a simple model with exclusive rights will go for several grand, and something with non-exclusive rights for several hundred, or over a grand. poser content, on the other hand, is incredibly difficult to produce. right from the get-go you have to model it with poser's retarded smoothing engine in advance (to counteract issues no other 3D app has), then you need to 'poserize' it by creating a host of poser text files and file hacks for it like CR2s, JCM, PBM, ERC, etc. if you create clothing, you have to model it with these same considerations then group it, conform it, replicate any JCMs that are on the figure, do fitting morphs for it, etc. in other 3D content most clothing distributed is just a simple mesh you can create in a cloth plugin in minutes, and all shaping and wrinkling and 'conforming' is handled automatically by the cloth plugin. the trend of lowering prices in the marketplace is being driven by one thing: bulk submissions. the reason prices are dropping is because the average marketplace product these days is junk, and people are mass submitting them at the lowest price possible to try and get some sales. a product price of .99 cents? a .49 cent cut? (even less at daz once they do their 'deductions'). did you even stop to consider what type of merchant demographic that attracts? i did, and everything i imagine is pretty negative. ive spoken to most of the top merchants at various sites about it, and all of them are upset, angry, offended or frustrated by the trend. do you truly realise that thhe drop from $20 pricing to .99-5.00 pricing doesnt come with any drawbacks? that its just a benefit to the customer? any customer can see that the bulk of products submitted to the MP these days are hastily slapped together junk submitted by a merchant for the sole purpose of making a handful of sales so they can get some store credit and buy a couple other $5 products. is this the type of product you want to be buying? one whose ultimate goal is to make 5-10 sales? many submit with such low expectations, and others submit with a 'lets see if this will sell' attitude that drives me absolutely crazy. as a merchant, when you submit a product, you should be damned certain it will sell - otherwise dont waste everyones time involved. do you realise what type of merchant attitide this fosters? there are up to 40 items submitted daily to the testing queue. there are just under 1900 merchants now, up from 1/5 that number just a couple of years ago. much of the marketplace consists of 'merchant resource packs', and most of the rest of $5 items. many merchants produce products in less than a single day. ive seen merchants bragging about producing 5 products in 5 days, producing a clothing pack for a figure a couple hours after it was released (and they didnt get it in advance), producing entire texture sets in a day, characters in an hour, etc. upon requesting a remap of a new original figure mere hours after its release the response was that some merchants were already 70% done creating textures for her. am i the only person that sees something wrong here? is this the type of product you want to buy? all that is happening is that more and more products are flooding into the marketplace as everyone and their sister becomes a merchant, and as prices lower merchants are turning to bulk submissions to try and make more profit. its turning the entire marketplace into a flea-market. other merchants are feeding this by churning out 'merchant resource packs' because theyve come to realise that 1900 merchants is an entirely new customer base on its own. the only reason im still here is because there are still a lot of customers who appreciate quality over quantity, style over bulk - enough to keep my mortgage paid. the moment renderosity customers lose their ability to discern between quality and slapped-together 'lets see if it will sell' bi-weekly bullshit - and im forced to sell for a .49 cent cut - ill walk, and get a day job. its just bloody insulting. cheers, -gabriel