kuroyume0161 opened this issue on Jun 22, 2005 ยท 122 posts
byAnton posted Fri, 24 June 2005 at 10:11 AM
I have talked about the evils of morph recycling a lot latley. And what you have encountered in expressions is a symptom of it. When you use morph to make new morphs and faces they become less compatible when they encounter themselves again. For instance. Take Stephanie Petite. When they changed her face and those chnages filtered down the V3 morph list a lot of eye morphs were lost because the very movements that went into the base face were magnified when the morphs updated. That is why the inner sockets lift away fromt the eye. Reusing morphs is like making a clone of a clone of a clone. Over time they degrade and become less and less usable. Each morph is made based on the original shape they were created for. So as the base changes, the morph comphensation doesn't always jive with the new head. Every figure needs to have a completely fresh and unrecycled morph set. Lets tak an asian face for instance. Lets say you dial up an asian face for Vicki and raise her eyebrows way up. Then you make Amiko5 from that morph. Well the old morphs will double anytime it encounters asian features or lifted brows from the morph list. This is why morph lists are growing smaller than they used to be. They are degrading to the point of slowly becoming unsuable. Not that is isn't fun or pretty to use dialed morphs for new heads and faces. But a professional character must have all unique morphs, each done from scartch to avoid compounding. After all faces are made.. only then are expression morphs done to ensure compatibilty at extreme ranges. I don't know if that makes sense but that is my opinion.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."