destro75 opened this issue on Jun 20, 2005 ยท 3 posts
destro75 posted Fri, 24 June 2005 at 2:11 PM
Okay, I think I figured out my own issue. I was outputting to PNG, and for some reason, when you save the image to PNG, you get a transparent background. I solved that problem by saving to JPG. Now it saves the render correctly. Thanks nruddock for responding! BTW: To answer my own question about waiting to run SaveImage, I am using scene.ProcessSomeEvents(1) right after the Render() call to allow the render to complete. Don't know if it matters, but it works fine this way so...