Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Thanks for the explanation, Anton. I guess it's sort of good news, in that you don't need a whole new mesh. Just all new morphs. :-/
If someone made such ethnic morph packs, that included Mimic morphs, expression morphs, etc., that worked with the new face (or even some of DAZ's existing ethnic head morphs), I would buy them.
"because it's so obviously gay" Interesting...a 3d figure being gay. I didn't know they had feelings, thoughts, desires, or emotions and just by looking at something you can't tell if it's gay or not. On to Apollo....Anton, when you muscle up Apollo (even just a little) the shin bones seem to become sharp or rather a very defined pointed edge. Could there possibly be someting to correct that that I'm missing. Also, I'd love to be able to make thin lips but I can't fiind a way. They either get pushed into each other or pulled back into the face and from a side view, that looks rather strange. I'd love to be able to make a chiseled, handsome looking, classic style face but can't seem to make one. Thanks
"So obviously gay...." Sorry, I didn't realize we were doing PC. I'm reasonably sure those of us who have seen Tom of Finland cartoons know what I meant, but never mind. And, by the way, I spent an hour fiddling with AM dials this afternoon. Very impressive: a fabulous selection of face dials and the "Line of Sight" object is brilliant. Impressive and easily worth the price, especially when you consider that the comparable V3 (I never bothered with M3, as far as I can remember), meaning base, face pack and body pack, weighs in at 100 megs. AM is a 28 meg zip. Kudos. M
Mouth Tighten is good for thin lips as are lipsFull in reverse, but mix and match. For chiseled faces look at the "Ch_brad, tome, etc" and "headHealth" "HeadWeight" and the other various contour morphs. The sin line cabe be affected by three morphs "DefineLegs" +/- "BodyMuscles" +/- "BodyDefinition" +/- "SizeLegs" +/- "BodyWeight" +/- Those are the biggies. Perphaps using the body morphs more subtly and then moving into the individual section morphs will help you get the look you want. Don;t forget to use the timeline to blend/calm/and hybrid your character poses and faces. ThnakS!!!!!!!!! have fun. Anyone see that image at PoserPros..Maximus the First? Anyway remember our ApolloMax forum
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Personally, I don't even see a Tom of Finland look to the figure. All of Tom's artwork featured over muscled, massively beefy to a point of unrealisticness men. Anton's character, by default, is slightly above average on the muscular scale, but unless you were referring to the 'freak like' image to the right, in the main part... Not very ToF. I find it amusing to think of base models as having sexual orientations based on their appearance. If Apollo Maximus had been wearing a leather harness and crotchless/assless pants, leading a guy around on a leash... yeah, that's a clue that the image the artist wants to project is of a gay man. By the way. When will Apollo be getting his harness and assless chaps? (And the guy to lead around!) :D
Kreations By Khrys
He already has a slave to lead around - David! ;)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
It's unfortunate that peopel are having problems understanding that a morphable figure almost has to be in some "neutral" state by default... too much detail or too strong a shape causes huge problems when trying to morph a figure without mesh problems. Much better to have the "basic" figure neutral.
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"I hope the support keeps on coming and we start seeing some third-party textures too. :)"
Did someone say 3rd party textures?
They are coming, they just got to pass testing. L.