ju8nkm9l opened this issue on Jun 25, 2005 ยท 13 posts
SnowSultan posted Sat, 25 June 2005 at 2:32 PM
I've experimented with many techniques, and nothing that I've come up with can give a traditional anime look without any postwork. Like Mateo said, outlines, vibrant solid colors, and hard shading are essential to the 'real' anime style, and these are often difficult to duplicate in 3D. Poser 5 shaders can help you render a good start, but the shading almost always needs touchup work in a paint program. My D-Toon method doesn't flatten the figure along the Z axis because DAZ Studio scales in a different way from Poser and Z-tooning won't work. :( You might want to try Inkulator, a free program at http://inkulator.sourceforge.net/ that's quite interesting. It lets you split the render into three separate images, which you can then assemble using blending modes in your paint program for nice results. I think your image is very good though, and don't give up! :) SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.