Ok, here's a pic. As you can see splitting the edges (or turning off smoothing in Poser if it's possible) fixes it but gives you a 'dead' looking model. 'bevelling' the edges helps a little but doesn't doesn't cure it, the smoothing action still goes across one face, round the corner and along the next face (curved arrows). The best-looking model comes from adding extra edges just in from the corners. The smoothing still happens but it is confined to those very narrow faces near the corner, it doesn't affect the big flat faces, giving that little edge hi-light. Sure it costs polygons, but you can make savings elsewhere. You can also leave the bottom faces off completely if they won't be seen, that avoids the problem. So make your table legs as open tubes, no top, to bottom, then you only have to fix up the 4 long edges. Ob