byAnton opened this issue on Jun 27, 2005 ยท 27 posts
Asciicodeplus posted Mon, 27 June 2005 at 3:57 AM
I'm still investigating how to avoid certain effects tho, to get it to work as it should u can try the following: 1.- Load AM and rename the figure to any other that the original name so u dun get confused(u'll understand why later) 2.- Delete the bicep bone of the figure in the setup room, let's work with lBicef for example 3.- Make a chain as it fits ur needs, in the image above the chain configuration is: Left shoulder Left Upper Arm Left Fore Arm Left Hand (Goal) but u can try the old 3 bone setup as well from the Upper Arm to the Hand 4.- Now conform the unchanged AM to the one with the chain and use the hierarchy editor to hide the mesh 5.- Zero pose both and if u want to work with the legs chains activated just deactivate the ones of the visible mesh to avoid unwanted glitches (END) Now u have to work the poses with the hiden AM and morphs with the visible one . . . Anton, maybe u can figure out a better way to acomplish this , what do u think? Regards