ShawnDriscoll opened this issue on Jun 27, 2005 ยท 20 posts
silverblade33 posted Mon, 27 June 2005 at 3:01 PM
OT Agiel, the price crash on XSI, or sort, of, re designing to attract the lower cash user base..shows a point many folk have complained bitterly about in regards ot digital art for years: being ripped off by price gouging companies. -Companiesd need cash return from creating an expensive product. -Companies sellign digital product have tiny over heads, bar creation and support costs. THe most expensive part of the actual PRODUCT a consumer gets is the manual! Now that many products are going downloadable, the cost ratios are brilliant. Development and support are sitll the big bugbears, -Low PRICE and full function demos are absolute wonders for advertising. Can't beat it. Note hwo companies using them have been increasing importance, and how now, the "big boys" do the same. -Companies selling such software MUST at some point get into their thick skulls that business and private users, in the sense of a studio versus a single person/hobbyist, has a huge impact on the cost you can ASK A CONSUMER TO PAY. -Without getting into, ahem, questionable territory, any adult with half a brain knows this has been a serious issue for ages. Most consumers are willing to pay cash for a good product, and support and most folk love manuals. The obviosu answer, which soem companies pciked up on, is to offer different SUPPORT packages, and manuals though the post, plus render farm limitations. -It's in a coompany's best interest to have a smany happy users as possible, look at when XSI went for $5000...shot themself in the foot because it reduced the amount of users becuase they simply couldn't afford it. The end resolt is good for both sides, like it or not "The bloat ware" greedy companies and outlook has had ot change :)
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