Forum: Poser - OFFICIAL


Subject: Idea on "GhostBones"/"BodyHandles" and no-group meshes. & Dynam SKin

byAnton opened this issue on Jun 27, 2005 ยท 27 posts


getjolly posted Tue, 28 June 2005 at 1:32 PM

Additionally ghost bones and magnets positioned poorly can have a cumulative transformation effect - for example two overlaping zones with a weighting of 1 will give a resulting transform of 2 on the vertices involved. Alternatively any vertex not being influenced fully by at least 1 bone/magnet will be left behind if the character moves. With the Dynamic Skin rigging method above, modelled internal muscles and bones are controlled through Joint controlled morphs (JCM) with the external skin containing no morph information. The dynamics are applied on the Skin performing much like a sheath or sock over the internals. Giving a nice natural shaping to the elbow joint etc. The simulation has so far responded with great speed in tests. The advantages are that the character itself contains no JCM's or joints etc. and is 'driven' by the musculature. This would provide for much more flexibility with clothing but then this needs a bit more testing. Helena

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