Forum: Poser - OFFICIAL


Subject: Caves and torches

UVDan opened this issue on Jun 29, 2005 ยท 10 posts


svdl posted Wed, 29 June 2005 at 4:24 PM

I don't know if it can be done in Poser 4 (I think so), but this is what worked for me in Poser 5: create a spotlight, set the light color to reddish (firelight), set the Angle Start to about 60 and the Angle End to about 120, Distance Start to 0.1 and Distance End to about 15. Parent the light to the torch prop - spot lights can be parented. Set xTran, yTran, zTran to zero, set xRot, yRot and zRot to zero too. Use yTran to have the light point straight at the torch flame. Use zTran to move the spot just a little bit back - the equivalent of about 1 foot is fine (0.15-0.20 Poser units). Then use Copy to copy the light, angle and position settings to the clipboard. Create a second spotlight and parent it to the torch prop too. Now PASTE the settings: the second spotlight occupies the same place as the first. Change yRot to 90, zTran to 0, and xTran to 0.15-0.20 (the same value you used for the zTran in the first spot). Create a third spotlight, same procedure, only change yRot to -90 and xTran to -0.15 Create a fourth spotlight, same procedure, only change yRot to 180, and zTran to -0.15 A fifth spot, same procedure, only chane xRot to -90 (light points down) and increase yTran by 0.15 A sixth spot, same procedure, only change xRot to 90 and decrease yTran by 0.15 Disable shadows for the flame (maybe you'll have to disable shadows for the entire torch prop). Now you can move the torch to wherever you want it, the lights will move with it. This should do it. In Poser 5 there are additional tricks like using an ambient map and volumetric lighting, something that Poser 4 can't do. The flame light must come from the spots. And in Poser 6 I'd simply use a parented point light. You might have to tweak some values to get the best looking render, and yes, you'll probably end up with quite a bit of spotlights. Cool cave by the way. Good luck, Steven.

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