OK, what would be interesting enough for me to purchase a new female figure?
- A more realistic size. Vicki is just too tall at 6 feet. 5'5 would be better
- Vastly improved shoulder and elbow joints, probably with JCM
- Vastly improved hip/thigh bends, probably JCM
- JCM muscle morphs.
- Decent P5/P6 support (something that DAZ still doesn't do too well), like grouping the dials, P5/P6 materials.
- Hi-poly plus low-poly meshes
- Hires plus lores maps
- Have it developed by good, trusted, well-known modelers/riggers/texturers and let everyone know who's on the development team.
- Include a basic clothing set, both (super)conforming and dynamic
- Include hair, both transmapped and dynamic
- Multiple IK chains, I'd like to see IK chains that end at elbow (good for arms resting on tables and the like) and knee (sitting/kneeling poses) in addition to the normal IK chains.
- IK off by default (rename the leg IK chains)
- Decent genitals
- Additional finger dials on the hands (see the P6 figures)
- If possible, a clothing conversion tool, magnet based, that can convert existing (preferably V3) clothing to the new figure. It also has to include a donor CR2 that can be used by clothes modelers. Plus a magnet set that can generate the applicable morphs in the converted clothes. Should be Python based and run in ProPack.
- Python-based ERC for P5/P6 users.
A couple of these things would be true innovations. And I believe THAT is what is needed to create a flagship product. And don't make her too generic. V3 is very generic, and the result is that whatever morphs are applied, she looks like V3. Better to create a figure that is completely optimized for e.g. a young adult Caucasian female of about 5'5", and later create another figure that is completely optimized for e.g. an older Asian female figure of about 5'2". Should result in better joint parameters for both figures.
Message edited on: 06/30/2005 18:00
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