Forum: Animation


Subject: Towards Walk Paths for Props (Poser 4)

lesbentley opened this issue on Jun 28, 2005 ยท 26 posts


lesbentley posted Thu, 30 June 2005 at 7:11 PM

Tufif, usually the Walker does not take much setting. If the motion is to be along the ground as in post #1, just translate the body of the Walker to the position you want the motion to start from, rotate so it faces in the direction that the motion is to start in, create a Walk Path for the Walker figure, select the Body of the Walker figure and do CTRL+C (Copy), select the Walk Path and do CTRL+V (Paste), this will line the Walk Path up with the figure. If you want motion in the vertical plain, as in post #3, then start with the walker in the position it loads in. Load a square prop, parent the Walker to it. Create, shape, and scale a Walk Path. Run the Walk Designer on the Walker. zRot the square 90. Line your prop up with the Walker, and parent it to the Walker. The order you perform those steps in is important. You can now set the start position of the motion by translating the square prop (NOT the Walker). You can change the direction of the motion by the xRot dial of the square prop. I find that the smoothest motion for the Walker seems to happen if I set 'WALK' to 200% in the Walk Designer, the other paramiters I leave at zero. I don't change the 'Figure Type' to the Walker cr2, I just leave it as the default figure.