tim opened this issue on Jun 29, 2005 ยท 208 posts
Helgard posted Thu, 30 June 2005 at 9:50 PM
"The 3000 good ones are paying for the costs of displaying the other 122,000 thumbnails and promo images." "that only sell a maximum of ten" I am sorry. I never post in discussions like these, but this disturbs me. The good ones are paying for the bad ones? Have looked in the market place? There are some awesome and excellent products that are paying for the bad ones, but there are also some really bad products that also sell, and some excellent products that don't sell. The Renderosity limit of $300 sales before you upload a fourth product is already one measure in place to stop a flood of sub-standard items, but I know of many excellent products that took months to make that will only sell a few copies because they are niche market products. How many people will buy a 250 000 polygon bulldozer? One? Two? Does that mean it is a bad product? Does that mean it shouldn't be on sale here, because it doesn't sell 100 copies? But a set of tattoo overlays that sells a hundred copies is considered a good product and will obviously stay in the marketplace. Applying this sort of logic means that all niche products will dissappear from the store, and that only the most basic products for NVIATWAS renders will eventually remain. Is that the kind of store you want? I agree that the standard of testing should be raised, but please don't let the number of sales determine whether a product is good or not. By the very nature of Poser a set of "big boob" morphs will always outsell a model of a microwave oven, but that does not mean it is a better product. Raise the standard by all means, but don't make value judgements on the quality of a product based on it's sales. (PS My next product took a month to make, has 40 controls for moving parts, over two hundred moving parts and over 400 lines of ERC coding. I will be happy, and expect to, sell five copies. Does that make it a bad product?)
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