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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Easiest way to add clothes to a non-conforming figure


magnus13 ( ) posted Thu, 30 June 2005 at 9:18 PM · edited Tue, 26 November 2024 at 8:44 PM

Hi, Is there an easy way to do this? I'm adding the P5 male winter coat to Maddie, but am having a time of it getting it to bend to her pose. Is there a way to fit it to her on the default pose, then lock it to her somehow so that when I pose her, the jacket moves with her? Any help/tutorial would be great! BTW, I'm using P5. Thanks. Michelle


ynsaen ( ) posted Thu, 30 June 2005 at 9:46 PM

Hi michelle. short answer: no. Conforming clothes bend with a figure becuase they are conforming, which requires them to match the figure they are being used on. It's less tricky for figures that are cut similarly (you can often just apply the same pose and then scale for stills), but for figures of such dramatically different structure like your example, it'll drive you up a wall. This is a case where something like wardrobe wizard or clothing convertor would be handy, of course, but that may not be an option. What I would attempt to do in this case is to give the coat the same pose as the kid, posing it separately, using the dials. Then scale and adjust accordingly, and hide bodyparts as much as possible (which I do anyway since that's pretty much the first rule of thumb). Not much help, I know...

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


randym77 ( ) posted Thu, 30 June 2005 at 9:50 PM

I'm afraid there no easy way to do what you want. Conforming clothing is made to fit a particular character, and while you can tweak it to fit other characters, it won't move with them.

You could clothify the coat and made it dynamic. It's a lot easier to fit dynamic clothing to different figures.

Alternately, there are programs sold separately that convert clothing from one figure to another. Wardrobe Wizard is the latest and greatest.


xantor ( ) posted Fri, 01 July 2005 at 2:35 AM

You could try copying all the joint settings from maddie to the p5 male winter coat, this is not tested but theoretically it should work. You need to copy all the start points and end points to the coat, there is three of each for each body part.


magnus13 ( ) posted Fri, 01 July 2005 at 5:22 PM

OK, sorry if this is a dumb question, but where are the joint settings located? Thanks. Michelle


magnus13 ( ) posted Fri, 01 July 2005 at 5:24 PM

Is it the Scale, Rotate, Tran settings?


ynsaen ( ) posted Fri, 01 July 2005 at 5:24 PM

Window - Joint Editor. select each body part one at a time and type in the same values that the figure has for all rotations -- like he noted, twelve to fifteen values for each.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


xantor ( ) posted Sat, 02 July 2005 at 2:02 AM · edited Sat, 02 July 2005 at 2:04 AM

With a coat there should only be about 8 or 9 parts to it so copying the joint settings should be fairly easy, but remember they have to be copied exactly for this to work properly. If this does work, you should save the coat to the library with a different name, that way you can use the coat again in the future without having to type in all the joint settings again.

Message edited on: 07/02/2005 02:04


magnus13 ( ) posted Sun, 03 July 2005 at 12:48 AM

Cool. Thanks!


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