lesbentley opened this issue on Jun 30, 2005 ยท 21 posts
Vially posted Fri, 01 July 2005 at 6:28 AM
I had some conversation going on Walk designer &/or animation poses going also. One of the things that I learned, is that Walk designer does NOT save body information. So that in a simulation of a paerson walking up stairs, for instance. If you save all that off and load it again later (even to different character) Then they basicaly will just walk in place. There are ways to get body information into the pose file, but it just sounded like a mell-of-a-hess to get it there. I basically was looking at it in terms of creating animation poses for possible resale... Doesn't sound like it would be a good idea. Also, As far as I can tell, Poser will only work with one walk path at a time. Putting two walk paths into a single animation sequence confuses the heck out of Poser. I've not played around with it to see if there is/was a work around, but I managed to screw up 23 hrs of work by adding another walk path. (Would like to see more information on poser animations myself, we'll see if this goes anywhere.)