Vially opened this issue on Jun 29, 2005 ยท 15 posts
Vially posted Fri, 01 July 2005 at 7:40 AM
Tyger, "Who are "they"? I've never seen it done. I have seen the body texture in a mtl file, but you could only apply it to one material zone at a time." I do not know who "They" are, I assume the writers creaters of the Don, Judy, Penny, and Will Characters. Path: Material Room -> Materials -> ImageMap In this folder is a complete set of materials for these characters. They are one click to apply the entire body collection of materials to these characters. They are NOT seperated out into Arm, Forarm, Neck, etc. Although Head, Eye, and Body do have seperate Nodes. This is what I was asking about, if anyone knows how "They" did this, if it is repeatable by the layman (not requireing yet another piece of software,) is this what was added to P6 that everyone is mentioning (mc6 files). Garee, It is not an issue as per say, I am simply curious to finding a better way to organize my system. I am starting to get duplicate texture folders, and it is driving me a little nuts. This is just my genetic build. I start to look for ways to cut the overhead when I see, 2, 3 or 4 completely different ways of doing exactly the same thing. I was simply asking if anyone had a preferance based on usability, customization ability, and whatnot. I know that 99% of the merchants use MAT pose files, I have close to 34 Gig of MAT Pose files... But as someone mentioned, it is a hack methodology... I was simply asking, or trying to assertain if the MTL route was/is a better way to go.