flashfire1979 opened this issue on Jul 01, 2005 ยท 15 posts
svdl posted Fri, 01 July 2005 at 8:21 AM
The Tailor is a decent solution for transferring morphs from the character to the clothing figure, under two conditions: 1) the vertices of the cloth should closely match vertices on the character 2) the edges of the cloth should not be close to larger deformations of the character. Why? The Tailor maps each cloth vertex to the closest figure vertex, and then copies the morph delta value to the cloth vertex. It does NOT match each cloth vertex to the closest figure polygon or use weighted averages. So if the clothing vertices are not distributed in a very similar way to the vertices of the underlying character, you'll get ugly, jaggy results. The main advantage of The Tailor is that it's fast and does all the morph generation itself. I haven't played with Wardrobe Wizard yet. It is probably not as fast as The Tailor, but the cloth simulator of P5 deals with cloth-polygon distances and should result in smoother clothes without ugly jaggies. Doing the morhps by hand, using magnets or a modeling program, is a very time-consuming business, but it will result in the best clothing morphs. If you're doing animation, the easiest may will probably be using dynamic clothing. Though not all existing conforming clothes can be converted to dynamic clothes, much depends on the construction of the mesh. Anyway, good luck!
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