ziggie opened this issue on Jun 30, 2005 ยท 17 posts
Mason posted Fri, 01 July 2005 at 12:49 PM
You guys do realize that Poser still has to create the subdivided poly surface in memory. even though your mesh is just 2 triangles, that displacement map has to be exploded into a subdivided polygonal mesh at some point in the render process. Now poser maybe be creating the mesh on the fly and disposing of it but it does have to keep all expanded polygons around during render time for accurate renders. True the system works great if you can actually render in Fire Fly and not crash. A lot of times I'm stuck in the old poser 4 renderer cause fire fly won't handle the large scenes I create. Video game characters are now using such methods. The mesh is just cylinders but the detail comes from a displacement map. Same thing with environments. I believe City of Heroes takes advantage of this to allow huge cities and then allow you to go right up to a building and see windo sills, bricks, windo frames etc. Now what would be cool is if we could query Poser for the displacement map created mesh and export that. That would make modelling a whole new thing since you could create awesome models with simple shapes and elaborate textures.