flashfire1979 opened this issue on Jul 01, 2005 ยท 15 posts
svdl posted Fri, 01 July 2005 at 2:20 PM
Good point. There is no single catchall solution. For form-fitting clothes (tight jeans and tops, undies) second skins are the best. No tweaking necesssary. Using the spandex morphs and displacement mapping can lend some thickness to the second skin clothes, which can prevent the bodypaint look. For shoes, conforming figures is best. Shoe props might work, but those usually do not bend at the toes, and in a normal walk the toes do bend. For bulky, non-flowing clothes (a bomber jack for instance) conforming clothes are usually best. Non-transparent clothes mean you have the option of turning the underlying figure body parts invisible, preventing pokethru and saving on resource usage. Great for bodysuits, long pants, high-collared sweaters and so on. Conforming miniskirts also work pretty well. But as soon as a skirt reaches mid thigh, you'll have to tweak every other frame or so to give it a natural look. For flowing clothes - loose sleeves, long skirts, long coats - a well-made dynamic cloth prop is best. For smaller stuff - jewelry, watches - that does not deform, smart props are best. And Jim Burton is right about "single purpose" figures. It's much easier to fit clothing to a figure that only has a dozen or so morphs, than to fit clothing to a Milleniumm 3 figure that has hundreds.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter