lesbentley opened this issue on Jun 30, 2005 ยท 21 posts
nerd posted Fri, 01 July 2005 at 8:07 PM Forum Moderator
Walk designer has gradually improved through the versions of Poser. In Poser 4 it's pretty lame. It got better in P5. Poser 6 it's even better. Using properly crafted blends (Those that come with Poser are pretty lame, literally) and the tiniest amount of touch up you can create beautiful walk animations is a fraction of the time it would take to hand key the animations. Keep in mind the blends in P5 and P6 are designed for Don. Any other figure will not look right. P4's stock blends are for Dork. Remember to load the correct figure type in walk designer. It will "work" if you don't but it works better if it knows what you are applying the cycle to. The biggest glitch left in the P6 walk designer is right where the blends loop (Frame 30, 60, 90, ...). It's really easy to fix this with the key frame editor. Simply delete 1 or 2 keys on either side of the glitch. Poser will smooth it out. If this produces a skid in the foot that too is easy to fix. The P6 walk designer added a "drop to floor". This makes high heel blends work much better. The toes no longer poke through the floor. As for the body, I'm glad WD leaves it alone. That gives you an non-animated body part to use for minor adjustments. For example you can use the body's Y-trans to adjust the figure for walking on uneven ground. I frequently use the Y-trans to adjust for shoe thickness. Nerd3D