Forum: Poser - OFFICIAL


Subject: Displacement map artifacts

DigiCalimero opened this issue on Jun 30, 2005 ยท 27 posts


face_off posted Fri, 01 July 2005 at 11:51 PM

Yep - I'm using a welding mesh. Seems to be uv boundries that cause the most problem (some total white or total black spots on the displ map at the seams). And a general "noisiness" - even in the 16bit map. How do you cut the extra loop at the edge?

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