ziggie opened this issue on Jun 30, 2005 ยท 17 posts
stonemason posted Fri, 01 July 2005 at 11:57 PM
Stewer: (unlike other programs do when you use "displacement modifiers"). this is how 3dmax works & it is sooo incredibly slow for displacement (using modifiers) ..& people wonder why I render my displacement in Poser,lol "The displacement detail depends on the shading rate - the lower the shading rate, the smaller the micropolygons" would this have any bearing on the jaggys/stairstepping we get from using 8bit maps?...if we lower the shading rate would it make for a smoother gradient? Cheers Stefan (the other one)