DigiCalimero opened this issue on Jun 30, 2005 ยท 27 posts
face_off posted Sat, 02 July 2005 at 3:11 AM
EK - interesting workflow. Connecting V3 uv seams could be tricky, since that would create overlapping uv's which would crash ZB2 when creating the displacement map. But that definitely gives me some things to play with. I wonder if ZB2.5 fixes this problem. DC - have you compared the displacement map results in another 3d app to compare the noisiness (to see if it's a map problem, or a rendering probs)? I tried rendering the displacement maps I've created in DAZStudio and I still got some noise (although different to the P6 noise), so I think the actual map is the culprit in my situation.
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