stahlratte opened this issue on Jul 01, 2005 ยท 28 posts
stahlratte posted Sat, 02 July 2005 at 5:07 AM
@beryld : Cant add much to what Narcissus already explained.
Regrouping Judys chest would have worked, too, but by using Posettes chest I also got her nice default boob shape thrown in for free.
Also most meshes seem to be built around the grouping and I had problems with welding geometry in Wings3d in the past, so I just thought it was "safer" to use Posettes already nicely grouped geometry.
And besides that I also just wanted to see if it could be done. LOL.
@svdl:
Give that man a cigar ! :-)
"No way to blow up Judys breasts even half that much without breaking the mesh."
Exactly that was my point. Judys default chest only allows slight modifictions, whereas Posette is MUCH easier to morph.
From Idaho to Rhode Island in just a half an hour in Wings:
"Does Judy clothing still fit Jennifer?"
I didnt move centers nor did I change any joint parameters, so original Judy clothing will fit fine.
@xantor
"Does the jennifer figure work in the face room?"
Hmm, yes, but...
Jennifer face is just a morph of Judys mesh, so the face room morphs applied to the head still work.
The problem is that the face room also (sometimes) morphs the neck, and Jennifers neck is custom made, so neck modifications wont apply.
That means you will have to manually readjust the neck to the new head you created in the faceroom either with magnets or in a modelling app like Wings.
@nercissus :
Thanks for the kind words, but there is already Eternal-Judy out there for those who want a REALLY different Judy face.
The point was that she should still be recognizeable "Judy" without beeing soooo ugly.
(So that poor Don can finally leave the nights on at night) ^-^
And V2-Judy and NeJa are (ore will be soon I guess) also already out there for those who want really beautifull Judys.
But Judys original head has some really cool morphs, so you never know, I might spent a little with her in the future.
As for AnAn, yep, she has some more vertices where necessary (The BOOOBS, LOL) but I wanted to keep vertice count as low as possible.
AnAn knees bend better, but personally I like original Judys shoulder and buttock joint parameters better.
IMO V2 and Stephanie I(And loResV2 and V3) are already almost perfect medium sized meshes, so I dont want to make Posette (NEAena) or Judy compete with them by raising their polycount.
Especially not as one looses all existing morphs if doing so.
Just for the record here is Posette with her left breast manually subdivided in Wings3D:
Would be no problem doing this for her whole body, but then again ALL morphs would have to be remade.
stahlratte
Message edited on: 07/02/2005 05:08