mandyyjobs opened this issue on Jul 03, 2005 ยท 9 posts
kawecki posted Mon, 04 July 2005 at 1:50 AM
I don't know about Luv, I can tell what does Obj2Cob.
Truespace has severe limitations compared to Poser and has problems dealing with groups and has many restrictions about them. Truespace can import 3ds groups because each 3ds group is a separate entity something such as several Poser's obj packed in only one file. With Poser groups is different, one object can have several groups sharing their vertices and also can have overlaping groups what is incompatible with Truespace, in this case the software has to convert the groups and if done in an automaticaly way the software many time has to guess which were the original intention of the groups.
Due to this I've decided to kill all groups information in the Obj2Cob version 1, maybe the version 2 will have some groups conversion features.
Materials:
Obj2Cob preserves the material division, but the name of the material is destroyed because Truespace don't allow material names, only numbers. Each material name is converted to a number.
The material information (color, texture) is taken from the *.mtl file and not from the *.obj.
If the mtl file is not present together with the obj file, Obj2Cob cannot include the texture name and color in the Truespace material leaving only a default color without any texture.
Also Obj2Cob versin 1 doesn't include bump maps and don't remember in this moment if accept transparencies.
I don't know if Truespace handles tif textures, I have only tested with jpg. You can try converting the tif into jpg and with a text editor rename the tif extension to jpg etension in the mtl file.
The procedure that works without problems is:
For the problems with the hair I recomend you to export the body as an obj and the hair as another, convert both and load them into Truespace, maybe you have to translate the hair to be in the correct position.
Message edited on: 07/04/2005 01:55
Stupidity also evolves!