Forum: Poser - OFFICIAL


Subject: ANIME CEL SHADING - Do you get better peformance in rendering ?

xjokerx opened this issue on Jul 05, 2005 ยท 4 posts


TrekkieGrrrl posted Tue, 05 July 2005 at 6:43 AM

Polygon count stays the same... the way it's rendered has nothing to do with how the model IS, only how it's ...er... passed on to the screen. So in that respect ot won't make any difference for a video game either. It's probably faster rendered than a full textured-and-bumpmapped character, but if polygon count is your concern it won't matter.

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  Using Poser since 2002. Currently at Version 11.1 - Win 10.