Forum: Poser - OFFICIAL


Subject: Question for the Tech heads out there

shedofjoy opened this issue on Jul 06, 2005 ยท 21 posts


kuroyume0161 posted Thu, 07 July 2005 at 1:02 AM

Yes, 64-bit addressing. 64-bit is 2^64 (18 Quintillion bytes) as compared to 32-bit as 2^32 (4 Billion bytes). Sorry, Cinema 4D is said to be able to address 64-bit spaces (1 TB by their reckonin'). Look, I've been using computers since like 1987 (when the choices were 286 (16-bit), Apple II (16-bit), and Amiga (one of the first 32-bit PCs) (plug a couple other contenders)). And I've been a programmer (Assember, C, C++, Java, LISP, Pascal, BASIC) since about that time. I think I know what '64-bit addressing' means. There are no real speed advantages to 64-bit over 32-bit. It is all about addressable space. When you have 250GB harddrives and applications that are screaming for 8 or 16GB of memory, 32-bit is a losing proposition. There are ways to get around 32-bit limitations with paging and other segmentation forms (horrid VM), but 64-bits gives you addressing space for the next twenty years - 18,446,744,073,709,551,616 bytes (Damn! That's a f@E(*&R) big number). It's three orders of magnitude bigger than 32-bit (see your Physics book about 'orders of magnitude'). Where's the propaganda? Yes, there are shitty mobos that have 2GB max memory slots and say '64-bit'. You'd be a fool to fall for that crapola. Quality 64-bit mobos support at least 4GB memory (some support 8 and 16 already). Drivers and software will take time to migrate, but this is the future. Get used to it.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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