Forum: Poser - OFFICIAL


Subject: ANIME DOLL QUESTION - Has anyone used it in a Video Game ?

xjokerx opened this issue on Jul 07, 2005 ยท 5 posts


3dtrue posted Thu, 07 July 2005 at 2:12 PM

Most games have an extremely rigid character protocol. You can't just import an obj file into a real-time physics game and expect it to move. AnimeDoll is certainly closer to getting into your game than say Vicki. My game engine requires ridiculously strict collision bounds. I tried to import my AnimeDoll into the game and after 18 hours of converting, my computer said it had had enough. I use the Torque engine BTW. If anyone else has an engine that can import AnimeDoll i'd love to hear about it though.