Acadia opened this issue on Jul 08, 2005 ยท 16 posts
Kalypso posted Fri, 08 July 2005 at 10:02 AM Online Now! Site Admin
Re: scaling figures If you scale a figure it's best to scale the Body. Any smart props on the figure should scale with it but conformed clothing and props don't. You'll have to select the Body again for each conformer and do the same scaling. Here are some scaling poses I had made a while ago to save time, just apply them to the figure and all its conformers as well. "scaling poses" Oh, and if you're using P6 there's always the mini me python script. Just run it and everything in the scene will be made into one object that will retain all materials and write an mtl file both of which will be in your Poser directory with the name yowza (you can later rename). Everything shrinks to approximately one third in size. This is a good solution if you've got all the scene elements set up as you like and before bringing in the background you can do that. Naturally since this is now one .obj you can just scale as you like. The downside is that you have to be absolutely finished with your posing as now you won't be able to change anything. And finally, a third solution to setting up scenes is to parent EVERYTHING to a simple prop - I use the poser ball - and then any changes made to that ball will affect everything. The quickest and most effective way to do this is to open your Hierarchy window and then drag and drop everything on the ball prop. Again, smart props will follow the figure they're parented to so you'll only have to do this with figures and any unparented props like scene elements. I've found this the best way to work with the RDNA Microcosm as well and besides the scaling issues this also helps in positioning your entire scene since by rotating the ball the whole scene can be manipulated. Hope this helps :)