Ghostofmacbeth opened this issue on Jul 07, 2005 ยท 14 posts
Netherworks posted Sat, 09 July 2005 at 12:07 AM
I've used most of my V3 textures on Aiko 3 with little noticable differences. I really don't do nudes, so if there's a slightly off-center nipple or somesuch, I haven't noticed ;) Okay, are the differences due to the resizing of the unimesh to create other figures or the UVs being changed themselves? If it's the latter, and say you wanted SP to better take V3 textures, you can open the SP .obj in uvmapper and import the UV coordinates from V3, save the obj as a new file and repoint the cr2. All the unimesh have the same vertice/polygon count. I did this to Hiro and Aiko 3 as I really don't need the extra material zones in the legs and would rather use Mike 3 or Victoria 3 maps.
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