I desaturated the image so you can see the details better. Same WIP map rendered with the 3dlight renderer. The back lines above the wiast are displacement The leg lines below the waist are modelled cutlines. Looks the same to me. One needs extra polygons. The other doesn't This is what I meant when I said displacement is better for those details you do not always see that don't justify tens of thousands of extra polygons.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
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