byAnton opened this issue on Jul 09, 2005 ยท 51 posts
stewer posted Sat, 09 July 2005 at 3:44 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1740708
Actually, FireFly does 32bit float displacements. The 8bit limitation right now is in the image map node. It's easy to see when you use a procedural texture for displacement (most, if not all procedurals work with 32bit floats). How to combine two 8bit images into one 16bit image in the material room has been demonstrated on various occasions, btw.