3rdimension opened this issue on Jul 10, 2005 ยท 28 posts
3rdimension posted Mon, 11 July 2005 at 9:22 PM
Listen up now some of you who lack the knowledge that I have just been given by a customer service rep from e-frontier because I did the smartest thing by emailing customer support and tech support at e-frontier. This is the link they sent me and this is what they said. That E-frontier is working on fixing the long overdue issue with poser 6 and compatibility with other company plugins. Heres the link check it out for yourself, and once you have done that, some of you will feel like complete idiots, and would be nice to receive an apology. http://www.e-frontier.com/article/articleview/1417/1/598/ at this link this is what is being said on the e-frontier website. How will my third-party plugins work with Poser 6 files? Currently, the Reiss Studio BodyStudio plugins are being revised to properly support Poser 6 and its PZ3 files; BodyStudio for Cinema 4D is available now and works well with Poser 6, and the others are being updated as of mid-April 2005. For details and other information, visit the Reiss Studio website. The Mover utility, for use with e-on's Vue line of 3D applications, should also have a service release appearing shortly that will allow it to properly work with Poser 6 files, and there should also be service releases for the relevant Vue products. For details and the latest information, visit e-on's website. Eovia's TransPoser plugin for Carrara is also in the process of revision; we don't have an expected shipping date for any revision but further information may be available from Eovia's website. In general, if you have a version of a supported plugin that works with Poser 5 but has difficulty with Poser 6 files, there are two things you can do to resolve the situation. First, in Poser's General Preferences, go to the Misc. tab and uncheck the "Use external binary morph targets" checkbox; this will cause Poser 6 to write its saved PZ3 files with all relevant morph data included in the PZ3, not encoded externally in the PMD file- saving versions of your problematic Poser 6 files as "all-inclusive" PZ3s, with morph data included, should allow the plugins to properly read the geometry data for your Poser figures. Secondly, if you have Poser 5 installed, you can remove any Poser 6-specific features from your files (image-based lights, point lights, etc.) then open your Poser 6 files in Poser 5 and save them out as Poser 5 files, which should be accessible to older plugins. Need I say more.....? So I don't want to hear anymore arguing and complaining about this any longer. Shows what can be done when asking the right people. HA!