face_off opened this issue on Jul 11, 2005 ยท 5 posts
face_off posted Tue, 12 July 2005 at 5:31 PM
Stewer - thanks for your code sample. And YES - I noticed it's only a problem when the object is scaled! I ended up simply extracting the rotation matrix from the world matrix. Although I noticed you've got a different way removing the scale from the WorldMatrix - which I need to lok at. Anyway, thanks again.
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