Zenman53186 opened this issue on Jul 13, 2005 ยท 18 posts
kuroyume0161 posted Wed, 13 July 2005 at 10:13 PM
I have and will continue to do so in the future. The first problem, I think, is that there are several ways to view stereoscopic images and I'll annotate each: * cross-eye defocusing - gratis, but requires some skill. I can do this occassionally, but only for limited periods of time. This only works for sufficiently small images (with respect to distance) and can be painful (result in headaches or dizziness). * stereogram - interesting, but that's about it. ;) * red/blue anaglyph - cheap and easy (what we're all looking for). But they don't work with color images well and do not provide the amount of depth as the color differences between eyes vary and are subtle. * stereoscopic glasses with a CRT monitor - this is a good mid-level approach. This is the one that I use. The problem here is the current ubiquity of LCD monitors, which are incapable of doing the interleaving, persistence, and scan-rates of CRT monitors. Also, you need a video card capable of doing 3D stereo in drivers. ATI, for instance, still doesn't have 3D Stereoscopic support whatsoever (last I looked). * stereoscopic headset - with LCD monitors embedded. One of the best ways to view stereo images, but alas, one of the most expensive and fragile markets around. They come and go frequently, usually with no support after short time periods. * stereoscopic monitor - this is new technology and is therefore still very expensive (in the $3000-$15000 range). These monitors do what the stereoscopic glasses do without the glasses. NOTE: In general, all stereoscopic viewing has the potential to disorient the viewer or cause headaches and dizziness with prolonged use. The second problem is software with which to view, create, or convert images. There are many formats available, but most software supports a limited set. I use something called "Stereo Image Factory" which is really great for viewing, creation, and format conversion. But there aren't many others. So you have side-by-side images, single images that need to be combined, interleaved images, and several more proprietary formats. This lack of support and standardization makes for difficulty in ubiquitous creation and distribution. So, the reason for the dirth of stereoscopic 3D images is that few people have everything required, the financial resources, and/or an interest. Additionally, a quality 3D rendering takes time. To do stereoscopics, you need to double the time. There seem to be by far more stereoscopic photographers, but you can't get them to photograph the scenes you'd like. :)
C makes it easy to shoot yourself in the
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