snappertrx opened this issue on Jul 13, 2005 ยท 15 posts
obm890 posted Thu, 14 July 2005 at 2:31 PM
"How many polys is a lot?" really depends on what the prop is. A zillion polys in a highly detailed conforming clothing outfit is one thing, a zillion polys in a simple bedside table is quite another. Generally I work pretty hard to cut out superfluous edges, I just have a thing about 'polygon spam'. It's particularly important to keep poly count trimmed down on things that will have morphs because the morphs tend to compound any bloat by making cr2 files corespondingly bigger etc. I've emailed you snapper, I'll take a look at your mesh and give you feedback if you like. Ob