Forum: Poser - OFFICIAL


Subject: Joint Editor sucks and is a nightmare

Photopium opened this issue on Jul 14, 2005 ยท 21 posts


Jim Burton posted Sat, 16 July 2005 at 2:30 PM

Naa, the Joint Editor is EZ, doing textures it tough! I've set up a bunch of figures from more-or-less scratch, so I'll give you some shortcuts. If you used Aiko's CR2 as a base, open up Aiko and your new figure side-by-side. For starters, adjust each joints center so it falls on about the same place on the new figure as it does on Aiko. Then do the same thing for the fall-off spheres. Eyeball them, use visual clues like "the inner edge of this sphere is just a little past the joint center" to duplicate the position and scale of each as close as you can. That should get you in the ball park, if your careful that should actully be all you have to do. Remember most DAZ figures use JCM though, your joints aren't going to work as well unless you duplicate that, too. As a reference, it took me about 10 hours of work to do Ingenue Vickie's joints. She used V3's CR2 as a starting point, but as she is tiny EVERY joint had to be adjusted. If your new figure is close to the same size as whatever base you use it will be a lot less work.