Forum: Poser - OFFICIAL


Subject: A possible solution to cross-talk?

JHoagland opened this issue on Jul 17, 2005 ยท 11 posts


JHoagland posted Sun, 17 July 2005 at 7:32 PM

i wonder if this will 'fix' a scene already built that ended up with cross-talk. i'll have to try it out, if it doesn't choke my cr2 edit. Editting your scene file shouldn't be an issue... if your editor can open it, that is. :) Even if the scene has mutiple figures, each one should have it's own number: the first V3 (for example) will be "Figure 1" and the second may be "Figure 3". So, doing a search & replace should be easy. A word of caution, though: just be careful you don't accidentally replace the figure numbers on the clothing. Some clothing figures are designed to use cross-talk so they can morph with the conformed-to figure. If you replace the "Figure 3" line with "Figure 111", the clothing may not work 100% correctly... sure, it'll still conform and bend and such, but it may not morph properly. On the other hand, cross-talk isn't an issue in P6, so this type of clothing will "break" if you use it in that program. --John


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