Forum: Poser - OFFICIAL


Subject: A possible solution to cross-talk?

JHoagland opened this issue on Jul 17, 2005 ยท 11 posts


AS3Design posted Sun, 17 July 2005 at 8:06 PM

"If you replace the "Figure 3" line with "Figure 111", the clothing may not work 100% correctly... sure, it'll still conform and bend and such, but it may not morph properly." It works. You have to make sure that you only change the numbers at that place: actor BODY:111 { channels { groups and: actor rFoot:111 { channels { but NOT these ones: valueOpDeltaAdd Figure 1 BODY:1 PBMHeavy deltaAddDelta 1.000000 with this settings the FBM will work in poser4 to 6 automatically. If you use: actor BODY:1 { channels { groups and: actor rFoot:1 { channels { the FBM will only work in poser4 automatically. that is for scenes with 1 figure only. If you want to use more than 1 figure (v3) in an scene and you change the numbers of the second figure to "3" you should change the number in the clothing to: valueOpDeltaAdd Figure 3 BODY:3 PBMHeavy deltaAddDelta 1.000000 that should work. only problem could be the morph.INJ for V3. they may will inject to figure 1 even you have selected the second v3. I dont know if that will be work when you changed the figures number? or do you have to change the numbers in the INJ file too?

 

 

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