Forum: Bryce


Subject: How to multiply a model without using a lot of storage?

Anthony Appleyard opened this issue on Aug 07, 1999 ยท 7 posts


Anthony Appleyard posted Mon, 09 August 1999 at 2:17 AM

I.e. make a render of him and use it as a background tiling. That may look OK at a distance, but if I am fairly close to the rank of men, I see different men of the rank in somewhat different directions, and also one of the men or his gun/etc may cast a shadow on another of the men. I still say that Bryce needs "Instances" or whatever is called. This could be implemented by letting the Bryce menu commands "duplicate" and "replicate", when called on the object X, merely make duplicate or multiple pointers to X's geometry etc, and that geometry etc would be itself only copied (using much memory space) if (a) the user actually alters one of the multiple instances of X and also (b) the user answers "no" to a MessageBox asking him "Do you want to alter all instances of this figure?".